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Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem

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Machine Learning Reinforcement Learning 🏢 UC Irvine
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Fivos Kalogiannis et el.

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TL;DR
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Multi-agent reinforcement learning (MARL) often involves finding Nash Equilibria (NE) in complex game settings, particularly in adversarial team Markov games (ATMGs), where multiple agents collaborate and compete. However, existing algorithms for computing NE in ATMGs either assume full knowledge of game parameters or lack sample complexity guarantees. This creates a critical need for efficient learning algorithms that can approximate NE in ATMGs using only limited feedback from the game, without requiring complete game knowledge.

This research introduces a novel learning algorithm, ISPNG, that addresses this need by exploiting the hidden structure of ATMGs and reformulating the problem as a nonconvex-concave min-max optimization problem. The algorithm cleverly combines policy gradient methods with iterative updates, obtaining polynomial sample and iteration complexity guarantees. Crucially, ISPNG only needs access to individual rewards and state observations, making it feasible for realistic MARL settings where information is often limited.

Key Takeaways
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Why does it matter?
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This paper is crucial because it presents the first learning algorithm that can efficiently compute Nash Equilibria in adversarial team Markov games. This addresses a significant gap in multi-agent reinforcement learning, offering polynomial iteration and sample complexity. The research also introduces novel techniques for optimizing weakly-smooth nonconvex functions, extending existing frameworks and opening new avenues for future research in game theory and optimization.


Visual Insights
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This table summarizes the notations used throughout the paper. It is divided into three parts: parameters of the model, estimators, and parameters. The parameters of the model section includes symbols representing the state space, players, reward functions, action spaces, policy spaces, transition probabilities, discount factors, and visitation measures. Estimators are represented by symbols for a single estimate of the state-action visitation measure, the estimate itself, and gradient estimators. Finally, parameters refer to Lipschitz constants, smoothness constants, and the distribution mismatch coefficient.

Full paper
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