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Convergence of $ ext{log}(1/psilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis

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TL;DR
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Many algorithms struggle to efficiently solve large zero-sum games, especially when high accuracy is needed. This is because their performance is often analyzed in worst-case scenarios, which are unrealistic and can lead to overly pessimistic estimations. A key problem is dependence on “condition number” like quantities which can be exponentially large in game size.

This paper tackles these issues by employing “smoothed analysis,” a more realistic way to evaluate algorithms that considers small, random perturbations of the game. The authors show that several gradient-based algorithms (OGDA, EGDA, Iterative smoothing) have a polynomial smoothed complexity, meaning their number of iterations increases polynomially with game size, accuracy, and the magnitude of the perturbation. This implies they are practical even for high-accuracy solutions, unlike what worst-case analysis suggests. The study also connects convergence rate to the stability of the game’s equilibrium under perturbations.

Key Takeaways
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Why does it matter?
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This paper is crucial because it addresses the limitations of existing gradient-based algorithms for solving large zero-sum games, which often struggle in high-precision regimes due to their dependence on condition numbers. By using smoothed analysis, the authors provide a more realistic and practical assessment of these algorithms’ performance and offer insights into their convergence rates. This paves the way for developing more efficient and robust algorithms for solving large-scale zero-sum games.


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Full paper
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